We are analyzing the shaders for our unreal engine 5 games. We have few questions:
1) Are there any specific feature that Mali offers for unreal engine 5 games?
2) What the best practices in shaders to fully utilize the Mali GPU architecture?
Hi Yash,
In addition to the Best Practices generally that Roberto's already mentioned, there are a number of Unreal specific guides (although not v5 specific) that will be helpful:
Our teams here have also done work to make sure that Unreal 5 is going to run well with Mali / Immortalis - I don't know if that counts as a specific feature!