I am seeing a recuring warning in Graphics Analyzer for our app: Binding a buffer that was initially bound to GL_COPY_WRITE_BUFFER is not recommended.We use GL_COPY_WRITE_BUFFER to initialize and upload data to all our buffers for simplicity but seeing this warning I was wondering if there is an actual performance penalty of using GL_COPY_WRITE_BUFFER for the first glBindBuffer() call (after glGenBuffer) vs using the same target as the one it will ultimately be bound as (GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_UNIFORM_BUFFER) Thanks
Hi Phillipe,
This hasn't been an issue on Arm GPU's since midgard, so can be safely ignored now.
Thanks for taking the time to let us know what you're seeing,
Martyn