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Performance analysis with Arm Mobile Studio
Julie Gaskin
In part 3 of Arm’s Mali GPU training series, learn how to analyze the performance of a mobile game with Arm Mobile Studio, our free-to-use performance analysis tool suite.
December 5, 2022
Best practice principles for mobile game development
Julie Gaskin
Part 2 of Arm's free Mali GPU training for mobile graphics developers. Here, we present the latest best practice recommendations to get the best from devices with Mali GPUs.
November 26, 2022
Best practices to resolve typical multi-context rendering issues
Fred.Li
Read the best practices for application that have multi context render operation with Mali CSF based GPUs.
November 24, 2022
Grow your mobile graphics knowledge with Arm's free training
Julie Gaskin
Part 1 of Arm’s free Mali GPU training helps graphics developers get the best performance on mobile. You will learn the fundamentals of GPU hardware, and best practices for game content.
November 10, 2022
Multi-agent reinforcement learning scalability on Android devices
Shafiullah Rahman
This blog provides detailed information about how to apply multi-agent reinforcement learning across Android devices.
September 20, 2022
Part 3: Unity ML-Agents on Arm: how we created game AI
Koki Mitsunami
This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 3 of a three part series.
August 12, 2022
Part 2: Unity ML-Agents on Arm and how we created game AI
Koki Mitsunami
This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 2 of a three part series.
July 29, 2022
Part 1: Unity ML-Agents on Arm and how we created game AI
Koki Mitsunami
This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 1 of a three part series.
July 8, 2022
Style transfer for graphics post-processing on mobile
Pavel Rudko
This blog explains how developers can implement style transfer for graphics post-processing on mobile, in particular neural style transfer.
March 24, 2022
Analyzing ray traced content with Arm Mobile Studio
Geraint North
This blog describes how Arm Mobile Studio can analyze ray traced content, with this being showcased via OPPO Find X5 pro smartphones at GDC 2022.
March 15, 2022
Using Adaptive Performance for the “Amazing Adventures of Dr. Arm”
Joe Rozek
This blog explores Unity's Adaptive Performance and how it was applied to an internal Arm gaming title that will be showcased at GDC 2022.
March 14, 2022
Mali-G710: a developer overview
Peter Harris
Learn how to use the improvements found in Mali-G710 to get the best performance from your mobile graphics rendering.
March 9, 2022
Arm Best Practice warnings in the Vulkan SDK
Sam Walls
This blog provides detailed information about Khronos' validation layer and how it can help to detect potential performance issues for Arm Mali GPUs.
November 29, 2021
Advanced Shading Techniques with Pixel Local Storage
Roberto Lopez Mendez
This blog explores the advanced shading techniques that are possible with Pixel Local Storage (PLS).
November 12, 2021
Introducing Pixel Local Storage: an extension ahead of its time
Roberto Lopez Mendez
Learn more about Pixel Local Storage (PLS), with this blog highlighting the main benefits for developers when they are coding their games using OpenGL ES.
November 10, 2021
Intelligent NPCs with Unity’s ML agents toolkit
Shafiullah Rahman
Step-by-step explainer about how to create intelligent NPCs in games through Unity's ML agents toolkit.
November 5, 2021
What excellence looks like in mobile graphics optimization: Arm Mali Graphics Championship 2021
Ramnath Swamy
In this blog post, read about the Arm Mali Graphics Championships from the winners.
October 19, 2021
Developing Ray tracing content for mobile games
Geraint North
This blog sets out the work that Arm is doing to support the development of ray tracing content for mobile games, including partnerships with MediaTek and Tencent Games.
September 15, 2021
astcenc 3.1: high performance texture compression
Peter Harris
The astcenc 3.1 compressor release brings faster performance, and higher image quality, to the ASTC compression format.
August 10, 2021
Deferred shading on mobile: An API overview
Hans-Kristian Arntzen
This blog explains how to use deferred shading techniques on mobile.
June 22, 2021
Using asynchronous compute on Arm Mali GPUs: A practical sample
Hans-Kristian Arntzen
This blog explains how to use asynchronous compute on Arm Mali GPUs, with a new Vulkan sample, to maximize performance.
June 16, 2021
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