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Game profiling upgrades with Arm Mobile Studio 2021.1
Peter Harris
Find out about the latest features and improvements in Arm Mobile Studio 2021.1, or profiling tool suite for Android game developers using Arm CPUs and Mali GPUs.
June 7, 2021
Mali for all occasions: New GPUs for all graphics workloads, use cases and consumer devices
Andy Craigen
This blog summarizes the new suite of Arm Mali GPUs that targets every single market segment for consumer compute.
May 25, 2021
VR Best Practices for Game Development
Jayant Roy
Andrew Connell from 'VR with Andrew' goes through some really handy tips and tricks for VR game development that can take your VR game to the next level.
May 11, 2021
New game changing Vulkan extensions for mobile: Timeline Semaphores
Hans-Kristian Arntzen
This blog looks at 'Timeline Semaphores', one of the three 'game-changers' offered through the new Vulkan extensions on mobile.
March 4, 2021
New game changing Vulkan extensions for mobile: Buffer Device Address
Hans-Kristian Arntzen
This blog looks at 'Buffer Device Address', one of the three 'game-changers' offered through new Vulkan extensions on mobile.
February 25, 2021
New game changing Vulkan extensions for mobile: Descriptor Indexing
Hans-Kristian Arntzen
This blog looks at Descriptor Indexing, one of the three game-changers offered through new Vulkan extensions on mobile.
February 23, 2021
New Vulkan extensions for mobile: Legacy Support Extensions
Hans-Kristian Arntzen
This blog looks at 'Legacy Support Extensions', part of the brand new Vulkan extensions on mobile.
February 18, 2021
New Vulkan extensions for mobile: Maintenance Extensions
Hans-Kristian Arntzen
This blog looks at 'Maintenance Extensions', one of the brand new Vulkan extensions on mobile.
February 16, 2021
Learning resources for Arm Mobile Studio
Julie Gaskin
Here are some useful learning resources to help mobile game developers use Arm Mobile Studio to performance test their app on an unrooted Android device.
February 10, 2021
Optimizing Android games has never been easier
Ramnath Swamy
In this blog, read views about optimizing Android games.
January 12, 2021
Easier Android profiling with Arm Mobile Studio 2020.3
Peter Harris
Arm Mobile Studio 2020.3, our suite of application profiling tools for Android development, delivers the final piece in a set of quality-of-life improvements we have been talking about since launching…
January 11, 2021
Longer, better gameplay with the new Game Driver for Samsung mobile devices
Livia Chu
This blog provides details about the new Samsung Game Driver and how Arm supported its development through building it into Mali GPUs.
December 18, 2020
Automatically generate performance test reports using CI with Arm Mobile Studio Performance Advisor
Raphael Mun
In this third part blog, read about how to improve game performance with Arm Mobile Studio and Arm Performance Advisor.
November 5, 2020
The Magic (and Science) Behind Mobile Holographic Display
Roberto Lopez Mendez
This blog provides in-depth technical details about the science behind holographic display for Augmented Reality (AR) on mobile.
October 20, 2020
Insights from the Ecosystem: The Importance of Tools, Metrics and Optimisations
Pablo Fraile
Blog explores the trends and challenges Arm is hearing from our ecosystem partners and how we're responding through tools, metrics and optimisations on top of our silicon IP
September 22, 2020
Game cost budgeting, Valhall shader profiling, and more with Mobile Studio 2020.2
Peter Harris
We have recently released
Arm Mobile Studio 2020.2
, the latest version of our performance analysis tool suite for Android applications. This release includes a number of new features, as well as some…
September 15, 2020
Catch performance issues early with profiling and optimization insights for your entire team in Arm Mobile Studio Performance Advisor
Raphael Mun
In this guest blog by Raphael Mun, read about how you can catch performance issues early with Arm Mobile Studio.
August 19, 2020
Vulkan Samples: High Fidelity Graphics for Android Mobile Game Development Using Vulkan
Ben Walshe
In this blog, we look at two examples of how to use the Vulkan API to maximize the graphics performance in your game. Including render pass adjustments and CPU and GPU synchronization.
July 21, 2020
Partnering with Tencent Games on the Next-Gen Mobile Renderer
Nathan Li
This blog explains the benefits and features of the new next-gen mobile renderer, which was built in partnership between Arm and Tencent Games.
July 17, 2020
Making Gaming Faster with Updatable Mali GPU Drivers and Android GPU Inspector
mattyclarkson
This blog explains how developers can make their games run faster with updateable Mali GPU drivers and Android GPU Inspector
June 16, 2020
Launching Performance Analysis for Android CI
Peter Harris
Arm Mobile Studio 2020.1 launches with Professional Edition, enabling deployment of our Android game profiling tools into continuous integration systems.
June 11, 2020
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